No Man’s Sky is about two things: exploring procedurally generated planets, and inventory tetris. The latter might not have been what people were expecting, but if you’re playing the game, you’re going to spend a lot of time shuttling elements back and forth between two inventories, deciding whether to discard some titanium in order to make room for thamium9, and trying to squeeze in enough crafted upgrades to try feel like our character is actually a spaceperson rather than a slightly lost mining robot with a penchant for taking (often beautiful) photographs.
Managing resource and artifacts can be an integral aspect of a game, from Diablo and Grimrock to NEO Scavenger, but given the amount of time and effort this aspect of No Man’s Sky takes up, is it a good game of inventory tetris?
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