Dienstag, 3. Oktober 2017

Blocktober: a beautiful insight into how game worlds are built

blocktober

Interested in how the games sausage gets made? Yes? Then you need to be following Blocktober. No? Then you need to be following Blocktober. It’s a hashtag – no, come back – on Twitter this month, at which level designers on games big, small and yowza, really big are showing off what their creations looked like before artists and graphics programmers went and covered up all the cleverness with prettiness. In other words, take a look at the component parts some of your favourite games are made of, and get a real sense of how much of what we take for granted as background scenery and pathing is meticulously built.

Also: some of these unclothed visions of games such Star Citizen, Titanfall, Homefront, Yooka-Laylee, Vermintide, Bulletstorm, Dead Space, Uncharted and many more look like escapees from a beautifully minimalist alt-dimension of games that I would love to visit.
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