When we meet the creators of fictional worlds, we often want to kill them. Whether its Bioshock’s Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion. The urge to destroy these builders is partly down to the nature of their constructions – deathtraps and mazes that make the architect a cruel overseer – but there is perhaps more to it than that. With spoilers for the above, Hazel Monforton investigates the role (and the death) of the author in a medium that invites the audience into the action.
from Rock, Paper, Shotgun http://ift.tt/2ymOAN3
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