There are various ways to make a realistic war game. Battlefront do it with blue-chip ballistics and subtle spotting mechanics, Panther Games with plausible AI and plenty of command friction, Eagle Dynamics with sophisticated flight models and painstakingly reproduced avionics. We Are Muesli built Venti Mesi with the help of real Milanese memories and the free WW2 ‘narrative docu-game’ is improbably powerful as a result. (more…)
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