Freitag, 28. August 2015

The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/1KqpdMl
via ifttt

Keine Kommentare:

Kommentar veröffentlichen