Mittwoch, 3. Mai 2017

H1Z1: King of the Kill Q&A outlines future changes

H1Z1: King of the Kill [official site] appears week-in, week-out in both our Steam Charts and in the list of the most played games on Steam, but it’s come under increased competition and criticism for its bugs and problems since the release of PlayerUnknown’s Battlegrounds. Some changes addressing a few of those problems were added to the game’s test server last week, and now a Reddit Q&A with the community has outlined more tweaks to come. … [visit site to read more]



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Wander a wee village in Beeswing’s free browser version

Jack King-Spooner’s wonderful handcrafted Beeswing [official site] now has a free browser-based version, in addition to the plain old paid downloadable one. Beeswing explores the small Scottish village where Jack grew up, chatting with people, seeing the sights, wandering the countryside, and tugging at your heartstrings. Swing on by Itch or Game Jolt to play in your browser for free. … [visit site to read more]



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Steam Charts: war dawns

Did you know: the weekly Steam charts, in which we round-up the ten games which sold best on Steam over the previous week, are broadly the most-read articles on RPS these days?

That means I can never stop. Never. Stop.

… [visit site to read more]



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PSA: RPS is now owned by Gamer Network

Kieron and Jim, yesterday.

Rock, Paper, Shotgun began in 2007 with a modest goal and in the ten years since has grown and grown, from that first post to a glistening archive of over 33,000, and from four founders working in their spare time to a hugely successful enterprise with seven full-time staff. We achieved our goal, but our ambitions have grown bigger.

We want to keep growing and to build a better, more entertaining website about PC games, and we can do that better with help. To that end, we’re excited to announce that RPS is now owned by Gamer Network.

What does this actually mean? … [visit site to read more]



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Dienstag, 2. Mai 2017

Premature Evaluation: Veil of Crows

Every week we launch Brendan from a catapult into the early access fortress. This time, the haphazard RPG adventuring of Veil of Crows [official site]

I’ve just murdered four villagers. I was grumpy and I wanted their village, so I went in with eleven peasants and killed them and took their lumberyard. To be fair, they murdered four of us right back. Sadly, all the bodies now lying on the village grounds are practically indistinguishable – all the same greyish peasant corpse. I own a village now, but I am still grumpy. Is it because the kingdom who once guarded the lumberyard are now sending an army to take back their rightful land? No. It’s just because Veil of Crows is messy, buggy and not very fun.
… [visit site to read more]



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Ace one-line platformer Wibble Wobble gets multiplayer

Wibble Wobble, the splendid high score-chasing endless platformer set on a single undulating line, now has a local multiplayer version. Wibble Wobble was great in singleplayer and it’s great in multiplayer now. The multiplayer version has drifted around events for a bit, including several Wild Rumpuses I helped run/didn’t wholly ruin, but now it’s out pay-what-you-want on Itch for all. Grab some chums and prepare to enjoy a great many deaths and little victories. … [visit site to read more]



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The tension & elation of PlayerUnknown’s Battlegrounds

‘I don’t get it, it’s just a big deathmatch, right?’ is pretty much how I reacted to PlayerUnknown’s Battlegrounds [official site] on first viewing. Following the route of other Hunger Royale and online survival games it seemingly arrived from nowhere, with a marketing campaign focused on partnerships with popular Twitch streamers to quickly build up a huge word of mouth following. PUBG (an inelegant but much required acronym) surged to the top of the Steam charts, where it has remained since entering early-access, racking up over 2 million sales in the process.

On a surface level it’s hard to grasp exactly why it’s so popular. This is a game people are purposefully running on minimum graphics settings for an all important FPS boost and as a result is fairly plain looking, if not ugly, while its collection of guns, pans and painkillers are standard enough fare. I understand the appeal now though. In more than 100 hours with the game, it has made me feel terrified more than any horror game, hands shaking as I cling to the scant cover provided by a lone tree. The flip-side of that intensity comes from a feeling of real satisfaction when you meet with success, squeals of elation have punctured the dawn as the game’s hooks drag me repeatedly past respectable hours.

… [visit site to read more]



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