‘I don’t get it, it’s just a big deathmatch, right?’ is pretty much how I reacted to PlayerUnknown’s Battlegrounds [official site] on first viewing. Following the route of other Hunger Royale and online survival games it seemingly arrived from nowhere, with a marketing campaign focused on partnerships with popular Twitch streamers to quickly build up a huge word of mouth following. PUBG (an inelegant but much required acronym) surged to the top of the Steam charts, where it has remained since entering early-access, racking up over 2 million sales in the process.
On a surface level it’s hard to grasp exactly why it’s so popular. This is a game people are purposefully running on minimum graphics settings for an all important FPS boost and as a result is fairly plain looking, if not ugly, while its collection of guns, pans and painkillers are standard enough fare. I understand the appeal now though. In more than 100 hours with the game, it has made me feel terrified more than any horror game, hands shaking as I cling to the scant cover provided by a lone tree. The flip-side of that intensity comes from a feeling of real satisfaction when you meet with success, squeals of elation have punctured the dawn as the game’s hooks drag me repeatedly past respectable hours.
from Rock, Paper, Shotgun http://ift.tt/2qBof9o
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