At its very best, two player co-op game A Way Out explores a counterintuitive truth: that conflict is a necessary step towards good teamwork. It’s a prison break game about two men, Vincent and Leo, incarcerated in an American prison. Vincent is a cool-headed strategist who solves problems using his words rather than his fists, while Leo is a young hothead who would rather strike first and ask questions later.
The most remarkable thing about this second game from Josef Fares, writer/director of Brothers: A Tale of Two Sons, is how it encourages both participants to roleplay as those strong personalities. Vincent and Leo are set in stone; unlike in games such as Telltale’s The Walking Dead, you cannot affect their character through in-game choices. You and another player surrender to the narrative, while the game aims to involve you through action rather than intent. It’s a game that sacrifices freedom for character work. Here’s wot I think.
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