Freitag, 28. April 2017

Create religion for animals in the grindark Agatha Knife

A nine-year-old insomniac founds a new religion to convince animals that being eaten is the way to salvation and happiness in Agatha Knife [official site], an adventure game released yesterday. It’s the follow-up to MechaNika, a 2015 game about a child building her own mech – which our John quite enjoyed until its anticlimatic ending. Agatha Knife is set in the same ‘Psychotic Adventures’ world as MechaNika, and Spanish studio Mango Protocol looks to be continuing with that same cheery grim tone. (Note: I hereby coin the term ‘grindark’.) Peep this trailer: … [visit site to read more]



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