Two hostages. One building. Five government guards with reinforcements waiting in the wings. In most games, I’d try to sneak in with a silenced rifle, methodically popping enemies in the head one-by-one. But in Red Faction: Guerrilla, I don’t even have a gun in my inventory, let alone a silenced one. What I have instead are explosives. Lots of explosives.
I rig five charges at random points on the outside of the building, retreat to a safe distance, and squeeze the detonator. Glass shatters and debris flies off at all angles, a steel girder whizzing past my left ear as concrete and metal crumble down on top of the EDF soldiers, crushing them alive. But, predictably, the hostages are caught in the chaos. One is buried in the rubble, the other limping out with her health in the red.
The game tries to make me feel bad, alerting me that ‘morale’ in the local area has fallen to account for the dead guerrilla fighter. But I really don’t care. Because blowing up buildings is fun – and Red Faction: Guerrilla makes it more fun than any other game out there. … [visit site to read more]
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