They say that they who do not learn history are doomed to repeat it. When it comes to game design though, good ideas fall through the cracks and get forgotten all the time. This week then, I’m going to list a few of my favourite small features from classic or obscure games alike that I think would be cool to see more often, and quite probably ask you for a few of yours. Sounds like a plan? Excellent! Remember, we’re looking for small, specific stuff rather than, say, ‘good combat engine’. The kind of spark that perhaps only one or two games have ever tried, or which have faded for whatever reason over the years, but new games really should steal. Let’s start obscure, with…
from Rock, Paper, Shotgun http://ift.tt/2lqHDUt
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