Sonntag, 18. Dezember 2016

The Sunday Papers

Sundays are for stuffing your face with roast potatoes and other related foods. Before we’re bloated to the point of being unable to move, here’s a roundup of the week best writing about games.

Game developer Katharine Neil writes about how we design games now and why. This is about the concepts of self-conscious vs. unself-conscious design, or design via theory vs. design via making, and about why the industry should do more to establish tools and language to support theory. I do not agree with everything within, and I feel like it does not make its case strongly enough in some places, but it is interesting and about humans and you should read it.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/2hV8xpt
via ifttt

Keine Kommentare:

Kommentar veröffentlichen