I am fascinated by anything which let’s me peek behind the curtain of indie game development, whether it’s to see the effort that goes into making games or it’s a look at the realities of being in business for yourself. The video below falls into the latter category. It’s a 2016 GDC talk, posted to YouTube last month, in which Grey Alien Games’ Jake Birkett talks about how he survived in game development for eleven years without a hit. If the name doesn’t sound familiar, he’s the developer of Regency Solitaire, which was one of our favourite games of 2015.
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