Yesterday I had a lovely chat with the brainy folk of Oxide Games, developers of Ashes of the Singularity and the forthcoming Ara: History Untold, a historical 4X strategy game that puts a baroque spin on the classic Civilization format with each player's turn unfolding simultaneously once you've queued up a bunch of commands.
There's a lot to sift through there, which we'll get into next week, but we also found time towards the finish for some off-the-cuff chinwaggery about dream 4X or strategy game projects. What would the Oxide team make, if they didn't have to worry about budget, audience expectations or any of the other commercial factors that guide the creation of videogames? The answers may surprise you. They might also make you hungry.
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