Some people sing the praises of "visceral" games. Others extol the virtues of "immersive" games. Me, I'm increasingly drawn to "perverse" games. No, not like that. Well, not entirely like that. I mean "perverse" more straightforwardly as in deliberately awkward and unreceptive in their core design, almost self-defeating in a way that has you saying "WTF?" and hankering to know more.
Take The Great Below, a new horror... thingmabob from Porto, Portugal-based Dobra Studios. It's about exploring a strange house full of dreadful paintings in the dark. It's a 3D game with keyboard move-look controls, but the twist is that you can only move around while looking at a 2D map, with your position marked as a pair of footprints.
from Rock, Paper, Shotgun https://ift.tt/ak87vfs
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