The Electronic Wireless Show podcast returns to one of our recent previous messes to discuss Payday 3. More specifically, we look at the post-launch changes the devs are making in an effort to improve matchmaking and wait times. Specifically, we use this to think about games that have changed their reputations after a rocky start, what with Cyberpunk 2077's recent 2.0 update. What are the circumstances that allow games to do that? Why are they such outliers? How do we think about reviews in the context of something like No Man's Sky?
We've also been playing some big recent games, so tune in for discussions of Assassin's Creed Mirage, a call for pirate games, and a hilarious misunderstanding about Deep Rock Galactic: Survivor.
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