Is it lazy to describe Turbo Golf Racing as ‘Rocket League if the cars were playing golf instead of football?' A bit, yes. But it’s also largely accurate. Up to eight players race across a track, ramming their boost-enabled car into their huge futuristic golf ball to send it flying forwards until (depending on your skill or luck) it flies/rolls/plops anticlimactically into the big hole at the end. It’s golf, sort of, but fast, demanding, and often unpredictable. You don’t even have to wear silly trousers while playing it, but that’s just my personal choice.
Of course, it’s not quite so simple as hitting your ball forward and relying on the videogame gods to deem your ball worthy of reaching the goal before everybody else’s. There are 30 courses of varying length and complexity, and none of them are a simple drag race to the end. There are ramps, twists, turns, and plenty of obstacles. While the very shortest courses are pretty frictionless (I’ve won a few in under 20 seconds), the longest ones are practically begging you to make agonising mistakes.
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