There’s a long-standing theory among the Warhammer community that the chaos wastes at the globe’s south pole house a peculiar breed of beastmen in the form of evil, monstrous penguins. The theory is based on a world with similar geography to our own, and the tendency of the ruinous powers to morph local fauna into mockeries of their previous forms. No ping-gors show themselves as I trawl the southern wastes as stealthy chameleon-skink Oxyotl, but I find myself thinking about them all the same. Noot for the noot god, the blasted crags seem to whisper. Fish for the fish throne.
Evil penguins or not, all things seem possible with Immortal Empires, the combined landmass of the Total War: Warhammer trilogy into a single sandbox map, vast and varied in its climates, landmarks, and inhabitants. Creative Assembly have already dug deep into dusty stacks of White Dwarf to flesh out footnotes into full factions, and as the list of obvious additions dwindle, things can only get wilder and more creative. For now, we have one very big map stuffed with each faction and lord from three massive strategy games, creaking and occasionally buckling under the weight of its own promise. But it works. There’s a breadth of technical and balance issues still to solve, but the Immortal Empires beta is substantially more stable, playable, and enjoyable than I dared to hope it would be for at least another six months.
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