Where FromSoftware's offerings weave a mysterious tale, wonderful level design, and meaningful combat into a tight package, Thymesia – like so many other Soulslikes - knows it must excel at one thing to compensate for the others. I've spent some time with the game's early levels and it perfectly captures what I'd consider to be a 'classical' Soulslike: a game that's heavily focused on The Combat Bit above all else.
Does the game's combat rule? Yes, without a doubt. But will I continue playing? I'm not so sure. From what I've sampled, one strong pillar might not be enough to hold my attention for much longer.
from Rock, Paper, Shotgun https://ift.tt/KgWaytk
via ifttt
Keine Kommentare:
Kommentar veröffentlichen