The last year or so of Elite Dangerous has been the most dramatic since the game launched in 2014. The most recent update to Frontier Developments' epic space sim, Update 13, saw the conclusion of the story's Azimuth Saga, culminating in a disastrous attempt to stop the incursion of the Thargoids – Elite's hostile race of insectoid aliens. It's an event that has already had a major impact on Elite's universe, and Frontier are excited to discuss the studio's plans for the game and its narrative as it pushes into a new phase for the galaxy, simply known as "Aftermath".
But the drama surrounding Elite Dangerous isn't limited to the game's overarching story. As I gear up to chat with lead game designer Luke Betterton and senior producer Samantha Marsh, the Thargoid in the room is Elite Dangerous: Odyssey. Launched in May last year, Elite's second expansion was, to put it lightly, not well received by Elite's community. Complaints ranged from extensive bugs and performance issues to more fundamental criticisms about the implementation of the expansion's on-foot exploration and FPS combat. Over a year on from release, the expansion still carries a "Mostly Negative" rating on Steam, standing in stark contrast to reviews for vanilla Elite Dangerous (now bundled with its Horizons expansion), which remain firmly positive.
from Rock, Paper, Shotgun https://ift.tt/ocl76CW
via ifttt
Keine Kommentare:
Kommentar veröffentlichen