It’s fair to say that Deck Nine had a lot to prove with Life Is Strange: True Colors. While it wasn’t their first Life Is Strange - the Colorado studio released the spin-off game Before The Storm in 2017 - it was the first time they were tasked with creating their own world and characters, instead of inheriting Dontnod’s creations.
Fortunately Deck Nine successfully managed the tightrope walk of honouring the series’ existing DNA, while still taking the Life Is Strange world in new directions. To find out more about how it was done, I sat down with Philip Lawrence and Sarah Van Rompeay, respectively the Senior Narrative Designer and Senior Producer at Square Enix External Studios.
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