I like a good puzzle dungeon. Give me a tiled floor littered with switches and spikes and I'll probably have a merry time.
Temple Of Snek gives me that and more, by crossing those puzzle concepts with the classic rules of Snake. Which are: you are a snake, you are always moving forward, and you get longer the more you eat. Can you wind your way out of each puzzle room before you get long or skewered?
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