Everyone's heard of Quake. In 1996 it popularized "true 3D" level design, team multiplayer, the rocket jump, and even mouse look. Nine Inch Nails' subtle in-game soundtrack is still a high point in video game music. Source Engine games like Apex Legends use fancy upgrades of Quake's original movement code, and the internet recently shat itself when it realized Half-Life: Alyx still uses Quake's light flickering presets.
Quake is everywhere. Everyone's heard of Quake. But does anyone care?
A couple years ago, I sure didn't. I thought it was just a more boring, less colorful Doom. But then I learned about its difficult history, a fascinating mess of cursed magic. Despite its success and influence, Quake couldn't escape Doom's shadow, just barely held together, and eventually caused half of id Software to leave.
from Rock, Paper, Shotgun https://ift.tt/3sAhfe7
via ifttt
Keine Kommentare:
Kommentar veröffentlichen