Brendon "Crown" Morris has fought, killed, and died a martyr, all for his right to duel without interruption. Little is held sacrosanct on Chivalry 2’s battlefields. There’s a reason Torn Banner Studios' Alex Hayter describes the medieval first-person-slasher as a “bar fight”. Fish kills are memorialized. Noble fools die forgotten.
But specially designated duel servers, where players partake in one-on-one combat, offer a refuge from rogues and scoundrels, away from the roar of trebuchets and the maddening squawks of cruelly-lobbed murder chickens. No hard rules are in place. Instead, conduct is honour based. Such honour is fragile, however...
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