With talk of crunch and working conditions casting a shadow over Rockstar’s console launch of Red Dead Redemption 2 next week, the secretive company also behind Grand Theft Auto seem to have invited employees to speak openly about their experiences. It’s an uncharacteristic and curious move, having employees try to clean up a PR mess created by co-founder Dan Houser’s thoughtless boast that he and his small senior writing team have worked a few 100-hour weeks on RDR2. Rockstars who’ve chosen to pipe up today generally say nah they don’t have it that bad, as you’d expect, but perhaps it’s a promising sign that public opinion is turning against crunch enough for such a secretive company to want to present positive views.
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