“Crunch! A-ah!” sang Queen. “Failure of the industry!” Sadly, even Brian Blessed and his black leather horde descending from the skies failed to make a lasting impact on game development. This week, a Rockstar co-founder put his foot in it talking about “100-hour weeks” for some on Red Dead Redemption 2 and Sega’s parent company proudly declared that now only some employees work more than eighty hours of overtime per month (progress, but…). Another good week in the video games industry. But if you want to put your monkey where your mouse is and support crunch-free games, a load of devs have piped up to point out games they made without crunching; many are good.
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