Mittwoch, 6. Mai 2026

Stranger than Heaven, out this winter, sees the Yakuza devs blend Snoop Dogg into a musical adventure/Tojo Clan origin story that looks fascinatingly quirky

Right. So. Stranger Than Heaven, the Like A Dragon/Yakuza devs' hop through different decades of 20th century Japanese history? Snoop Dogg's in it. And, also, it's telling the story of how the Tojo Clan - the famous yakuza group Kazuma Kiryu belongs to - came to be founded. Oh, and it'll have you wandering around town sampling the sounds of brooms sweeping and steam trains chugging so that you can turn these into symphonies, as you plunge headlong into a career in band management.

All of that and more has just been shown off in a fresh look at the game, which is out this winter.

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MindsEye studio Build a Rocket Boy reportedly lay off around two thirds of 250 remaining staff following release of sabotage mission

MindsEye developers Build a Rocket Boy (BARB) have reportedly laid off around 170 of their remaining 250 staff in yet another round of cuts. The move leaves them with a studio of approximately 80 people following the release of an in-game mission which alludes to the alleged "sabotage" BARB CEO Mark Gerhard claims the game faced around its initial release.

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Dienstag, 5. Mai 2026

Dead as Disco is out in early access to fill the Hi-Fi Rush and, weirdly, Batman: Arkham series shaped hole in your heart

At this point in time, even if Tango Gameworks were ultimately saved, there's no telling when we might get a new Hi-Fi Rush game. I'd like it to be soon! That thing is the definition of a perfect 7/10 (I will not be reading any commentary on this oxymoronic statement). Alas, I shall have to continue waiting, but there seems to be a solid entry in the action rhythm genre out today in early access in the form of Dead as Disco.

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Choose between Buddhist Star Trek, rad vinyl music, and forest fire deathgames in this week's PC releases

How dare you condemn me without knowing the facts! SHUT UP – I'm having a rhetorical conversation with myself. True, there was no new PC game round-up post yesterday, which might be offered as evidence that somebody forgot to write one, but you have no proof, no proof whatsoever that this wholly speculative 'forgetful RPS editor' was me. Also true: I've written 99% of the previous round-ups, but this guarantees nothing, for as David Hume reminds us in A Treatise of Human Nature, our minds are ill-equipped to identify relationships between past and future experience; all we have is the appearance of events following each other.

As such, the list of PC games below is but a sputtering of alienated atoms across the endless instant of ineffability. My memory informs me that PC games were released last week, and there appear to be more being released this week, but to argue for some kind of causal 'trend' would be buffoonish - and you, my dear friend, are no buffoon, or you wouldn't be even now writing a comment about why my reading of Humean skepticism is pretentious and incorrect. Onward!

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"We want to ensure gamers are part of those conversations": Stop Killing Games launch player advocacy group to lobby the UK government

The Stop Killing Games campaign announced plans to set up some non-governmental organisations earlier this year, with the aim of ensuring their work goes beyond a current push to prevent online games being rendered unplayable when publishers shut down their servers. One of these regional advocacy groups has now launched in the UK, going by the name Gamers’ Voice.

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Montag, 4. Mai 2026

Space Hauler is a full scale space flight sim set around Saturn where every single button in your ship is functional

I do love a bit of space exploration in games, there's something quite beautiful about the infinite openness, alongside having a terrifying primal fear quality. The peacefulness is often the important thing for me though, and the upcoming cargo delivery sim Space Hauler looks like it will, uh, deliver on that front.

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"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa.

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