Montag, 17. November 2025

Freshly spilled Blood Of Dawnwalker footage reveals an action-RPG where Witcher dialogue meets wall-walking

How do you Monday, babe? By getting a good night's sleep, rising with the sparrows, eating a wholesome meal, and settling down at your desk with an airy mind and a glad heart? Or do you fester aimlessly till 5 in the morning then immediately watch 30 minutes of neck-sucking, dismemberment and plague because it speaks to your sorely disquieted soul?

There is no time to answer, for I have already embedded the latest talkthrough video for Rebel Wolves and Bandai Namco's medieval fantasy action RPG The Blood Of Dawnwalker, which still looks like The Witcher 3: Wild Hunt plus vampires.

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Sonntag, 16. November 2025

The Sunday Papers

Sundays are for remembering how to write on paper. I used to fill A4 notepads with scribbles as an undergrad but the habit has gradually fallen away, as I've sunk into the endlessly editable quagmire of online journalism. I've got a nice thick biro with Blue Prince press event branding, and a fresh moleskin notepad I got from a magazine subscription. I'm writing a story about spiders. It's heaven, though I do occasionally get the shakes for not being able to open a browser tab and read a random bunch of articles, like these ones.

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Samstag, 15. November 2025

Embrace your messy, cringey teenage emo years in rhythm game X visual novel I Write Games Not Tragedies

I'm not sure I've ever been so quickly transported back in time than I have in I Write Games Not Tragedies. It's not that I completely relate to what takes place in the game, but its sense of place, of atmosphere and feeling, is one I understand in my soul. The emo amongst you have probably already caught on to the vibe with its title, and for those of you that haven't, the game's aesthetics, writing, and soundscape certainly will.

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Concord lives! Or, lived, as community efforts to revive it already appear to be on hold after some DMCA strikes

I do have to admit that bringing up Concord feels like digging up a dead dog that perished in a horrendous, preventable accident, but it feels important given how quickly it died and what the means for how we engage with it. You see, it seems that this week the largely panned hero shooter was revived through community-run custom servers. Except it seems like this may be over before it truly begins.

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XDefiant was apparently born from the ashes of a Splinter Cell game being made by the team behind Dispatch

The leads behind the, potentially surprisingly, hit superhero game Dispatch, AdHoc Studio, have been all over the place. Telltale Games, Ubisoft, Night School Studio, some pretty notable names, but today we're honing in on their time at Ubisoft in particular. That's because a recent report that dives into the long story that led AdHoc to making Dispatch revealed that before doing so, they were working on a completely new Splinter Cell game at Ubisoft.

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What are we all playing this weekend?

Saturdays are for lounging, half-dressed, half-washed, chair tilted back (or better yet, bed unrisen from), staring blearily up at a lovely array of pixels moving about at the command of a pair of thumbs on thumbsticks. Sadly, I'll be moving house instead, but at least I can read the comments section below and live vicariously through all of you, you half-dressed, half-washed bastards.

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Freitag, 14. November 2025

"It just works": Valve talk the Steam Frame, Android games on SteamOS, and putting a PC on your face

The Steam Frame, a new VR headset Valve just announced alongside a new Steam Machine and Steam Controller, is both a simpler and more complex virtual reality kit than 2019’s Valve Index. While it lacks the Index’s fancy finger-tracking controllers, the hybrid headset can run Steam games straight from its own onboard storage, aided by controllers that adopt a more conventional gamepad (or Steam Deck)-style layout. The Frame’s goal, therefore, is to let its wearers play as many VR and non-VR games as possible – with its ARM-based Snapdragon chip posing both challenges and opportunities to spread that compatibility into Android VR games as well.

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