Mittwoch, 5. Juni 2024

Space-Western Wild Bastards has OK shooty, decent looty, but darn fine rooty and tooty

Roguelike FPS Wild Bastards is the space western follow up to 2019’s Void Bastards. It takes some of that game’s ideas, mainly those related to shooty and looty, and reforms them into a largely different can o’ campfire beans. This time, it’s less focused on exploration, more on individual, tense shoot-outs. You collect a cast of weirdos, each with different guns and abilities, and form the deadliest dang posse this side of the last tactical overworld map you descision'd your way through. I like what I've played so far, although I think a lot is going to hinge on how much evolution the mid-game offers. As always, here’s a Steam demo, if you want to be all contrary and 'form your own opinions'. Pah.

Read more



from Rock, Paper, Shotgun https://ift.tt/6bry9Qi
via ifttt

Hammer of the gods comes down on the weapons of Hades 2 in the roguelike's latest patch, but in a good way

Witchy roguelike Hades 2 got a fresh update yesterday that sees a bunch of weapons getting stompier, thumpier, and, yes, whompier. It's like the hammer of Hephaestus himself was put to work on the entire armory. The Moonstone Axe's heavier attacks now channel faster, for one thing, which could make the most sluggish of the weapons a little more viable. I haven't had a go at the re-jigged bashing yet myself but I trust from these patch notes it will be subtly noticeable.

Read more



from Rock, Paper, Shotgun https://ift.tt/CkKSWte
via ifttt

Bungie reveal fixes for Destiny 2 The Final Shape DLC connection bugs, as players battle weirdly scented error codes

I've set aside some time this evening for Destiny 2's latest expansion The Final Shape, which launched last night. My pal Liam suggested we play this evening because Bungie's servers would inevitably go up in flames the moment it launched. And what do you know? The right decision was made. Are we smug about it? Yes. Anyway, the good news is that Bungie have put out a few of those fires, though there are still a few bugs to fix.

Read more



from Rock, Paper, Shotgun https://ift.tt/cIa2wMd
via ifttt

You can’t have sex with yourself in The Alters, “but it’s not like this topic is totally removed”

Call me a Paranoid Android or a Suspicious Stanley, but when I ask a videogame developer a question and the videogame developer pauses for exactly 31 seconds and then says “no”, I tend to assume the answer is, in fact, “yes”. Or at least “it’s complicated”, to channel a bit of antique Facebook coyness. The Alters is a complicated game. It is a moody sci-fi extravaganza in which your character, beleaguered offworld miner Jan Dolski, has to create new versions of himself by branching off his own past timeline using a "quantum computer", splitting the chain of events at trigger points by, say, having his younger self stand up to his domineering father rather than leaving home.

The result is a rolling space base full of alternate, vat-grown Jans, from bitter repairman Jans to aloof scientist Jans and all the many glittering gradations of Jan that lurk betwixt. The Jans have a hard time getting along, initially. The shared existential horror of everybody being a version of everybody else aside, they all represent each other’s roads-not-taken, a premise that leaves ample room for resentment, envy and contempt. But jolly along they must, in order to operate the aforesaid rolling space station and escape the apocalyptic planet they’re stranded on. Assuming you make the right dialogue decisions as Jan Prime, and ensure each Jan’s material needs are met while upgrading and expanding the station, this practical objective will produce a growing closeness, punctuated by swirly notifications about changes of emotional state, which feels like one big, baroque metaphor for a guy making peace with his own past and warring urges.

It’s both a fun narrative setup and the makings of a production nightmare, to say nothing of the presumably enormous strain placed upon the vocal chords and mental coherence of Jan’s sole voice actor, Alex Jordan. There’s the intricacy of each Jan’s personality in itself, and then there’s the problem of writing up all their interactions, and how they might develop in response to each other - depending on which Jans the player decides to spawn in whatever order. 11 bit have managed this potential for overwhelming complexity by, firstly, only giving you charge of one Jan, the primary Jan who gets to sleep in the captain’s bedroom at the base’s heart, and secondly, by firmly resisting the temptation to do a Flanders family reunion and conjure up a Jan for every genre or season. There are, as far as I can tell, no Janpunks, Cowboy Jans, Jan 3000 BC’s or other Expanded Janiverse misadventures in The Alters. 11 bit has limited the population carefully to keep the quality up and suit the particular narrative dilemmas they want to explore.

Read more



from Rock, Paper, Shotgun https://ift.tt/CEiSl0A
via ifttt

Dienstag, 4. Juni 2024

Mech Engineer's demo is for people who love hateful interface design

If you heard loud swearing last night in the Watford area it may have been one of two things: 1) me cussing out my (borrowed) Steam Deck while stealthily accessing the wifi from outside a closed public library, as I don't currently have broadband at home, or 2) me subsequently trying to make head or tail of Mech Engineer, in which you take charge of a mobile undersea metropolis and send squads of painstakingly assembled robosoldiers to semi-auto-battle squidgy alien fauna.

Engineering a mech is a Herculean labour whose completion eludes today's puny scientists, and Mech Engineer doesn't aim to make life easier, whatever its putative status as a "means of fun". Mech Engineer is a game with an attitude problem, frankly. I realised this on in-game day two, when the interface coughed up a bunch of damage reports presented as pieces of paper, which I then had to crumple up and toss away individually.

Read more



from Rock, Paper, Shotgun https://ift.tt/7kmuPRB
via ifttt

The Yakuza TV show is coming out on Amazon Prime in October

Amazon will air a live-action TV series based on Sega's Yakuza games in October this year, says the streaming service. Like A Dragon: Yakuza will be a six-part series following characters in the criminal underbelly of Kamurocho, set to straddle between two time periods: 1995 and 2005. The series "showcases modern Japan and the dramatic stories of these intense characters, such as the legendary Kazuma Kiryu, that games in the past have not been able to explore,” said Amazon, who are releasing it through Prime Video, just like their Fallout series.

Read more



from Rock, Paper, Shotgun https://ift.tt/4OUBDM9
via ifttt

Tactical Breach Wizards is refreshingly unlike XCOM despite wearing the same tactical underwear

We’ll never know exactly what sort of fiction Tom Clancy would have written if he was less interested in the calibre of specific bullets and their effiency at dismantling burgeoning socialist governments, and more so in the specific sigils required to blast a riot cop through a third story window. While charity shops across the land mourn this devasting loss to their paperback shelves to this very day, we do at least have a glimpse into what such a literary venture may have looked like. Oh, did you like that door? Was it your favourite door? Soz, pal. Strategy game Tactical Breach Wizards just hexed right through it with a new demo as part of Steam Next Fest. I’ve played it, and it’s very exciting stuff, not least for how differently it plays than what I’d expected.

Read more



from Rock, Paper, Shotgun https://ift.tt/ZwPe6X2
via ifttt