Mittwoch, 1. Mai 2019

AMD Navi: Release date confirmed for late summer, plus everything we know so far

After years of twiddling our thumbs and coughing impatiently over the sound of our whirring graphics cards fans, we finally have a release date for AMD’s next-gen Navi GPUs. Well, it’s more of a release window than a solid gold date, per se, but given how few concrete details we’ve had about them so far, I’ll take whatever we can get at this point.

Confirmed yesterday during AMD’s annual earnings calls, the first 7nm (nanometer) Navi graphics card is currently slated to arrive sometime between July-September (or Q3, as business types are wont to call it) later this year, which really isn’t that far away now. So in order to prepare you for what’s coming, here’s everything we know so far about AMD’s Navi GPUs.

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Turn-based Overwatch is the best way to play 3v3 deathmatch

Thanks to the Overwatch Workshop Blizzard released into testing last week, the test server browser is now full of custom games with enticing names like “Mystery Egg”, “Thanos – No Endgame Spoilers” and “Skyrim”. I’ve already told you about the joys of spaceships and Weeping Angels. Now I’m going to tell you about the delights of Turn-based Overwatch.

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Build factories to make food in Automachef this summer

Cooking is a puzzle of chemistry and engineering process, really, the correct application of thermal and kinetic energy to the correct combination of materials in the correct order. Fry ’em ups like Overcooked and Cook, Serve, Delicious channel that into chaotic time-management and now Automachef is coming on an industrial scale, having us construct production lines to create meals en masse. Think more along the lines of Infinifactory puzzling than Overcooked chaos. Have a peek in a new trailer coming alongside the announcement that Team17 have picked it up to publish.

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Mortal Kombat 11 patch eases up painful Towers of Time mode, and gives players a gift

Time-travelling punch ‘em up Mortal Kombat 11 is a good fighting game, if you trust the stupid words of my past self in this Mortal Kombat 11 review. The present-day version of myself will remind you that it has a stingy streak when it comes to doling out its various krypto kurrencies. Rewards for fights are often measly and getting new costumes and gear for your outlandish biffers sometimes feels like a slow climb. Especially in the Towers of Time mode, a series of fights with annoying “modifiers” and “konsumables” that make some brawls harder and more fiddly than they should be. Well, developers NetherRealm Studios seem to have heard this kommon komplaint. A patch yesterday reduced the difficulty of the Towers of Time mode, increased rewards from fights, and has given players a “sorry” gift of 500,000 koins with a K, among other goodies.

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Ritual Of The Moon diary: day nine

Know It OWL: Crowd pleasers

CS-GO: Danger Zone update adds a new map, toys and ideas

Thanks to a childhood wasted in virtual velociraptor fighting pits, I will never not hear the words “Danger Zone!” in the chipper yet exasperated tones of a struggling 90’s game show jingle singer. I lured you in with a dash of raptor chat, there, but sadly even after the latest update to Counter-Strike Global Offensive‘s battle royale mode, the dinosaur count remains at nill.

The new map, jumpy boots, springy mines and respawn system counts, on the other hand, have shot right up. I have had a good (brief) bouncy time.

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