Samstag, 31. Oktober 2026

Horror-steeped card game Forbidden Solitaire shows how a strong theme can elevate even decade-old mechanics

Like a tag team of oiled snakes that have entered a wrestling contest, theme is a difficult quality to pin down. A game can be well designed, but if it lacks a coherence between those mechanics and its appearance, narrative, and its framing, there is a dissonance that can be hard to ignore. I realise I've just stepped into an old argument by using the word 'dissonance', but Hocking was right, games that don't cohere can be jarring. A developer may desire that sensation of discomfort, but often it is accidental and unwanted.

(Much like opening an article with a simile about wrestling snakes when there is nothing connecting that image to a game about solitaire. It might be a good line, but it doesn't smoothly connect with the rest of the article to elevate its argument.)

Anyway, what does this all have to do with Forbidden Solitaire, a game in which you're delving deeper into a dungeon filled with horrors, progressing by clearing screens of cards? Well, it's an excellent example of how well-handled theming can raise a game into something more than its parts.

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What are we all playing this weekend?

My scares should have been reserved for today, what with it being All Hallows' Eve and all, but my fright came on Thursday.

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Freitag, 30. Oktober 2026

Baldur's Gate 3 custom campaign mod channels World of Warcraft with an adventure about undead former slaves fighting to reclaim a kingdom

The opening act of a Baldur's Gate 3 custom campaign mod which injects an adventure set in the World of Warcraft universe into Larian's RPG has been released. The mod, Forsaken, is another ambitious bit of work from a modder who recently expanded the second act of BG3's main story with a new region to explore before you head into the final chapter. This time, they've abandoned the D&Dverse for a tale of undead slaves rising up after being freed from serving a Lich King.

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Donnerstag, 29. Oktober 2026

Mouthwashing is getting a feature film adaptation from Sony and I need all of you to be normal about it whenever it comes out

I quite liked that there video game Mouthwashing. It had a lot to say about how corporations take advantage of their workers, it played around with character perspective to let you in on certain narrative threads and withhold others until they're taut enough to snap, and was short enough so that its misery didn't outstay its welcome. What I wasn't so fond of was much of the fandom response that came afterwards, which is why I am quite scared to say that it's getting a movie from Sony.

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Phantom Blade Zero kicks off its launch with a day one patch that offers improvements to ray tracing and some bug fixes to boot

If you've been hankering for some video gamey wuxia shenanigans, today seems like a good day for it, given that Phantom Blade Zero has now been released unto the world (with a 145GB install size that's technically actually 300GB but only for a bit). And like many big games before it, it comes not quite finished, as a day one patch attends to some of the action game's issues… I think, anyway, there's been a promise of a day one patch but no clear indicator if it's actually arrived or not. I don't own it either, so I can't check. At least I can tell you what's in it!

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Can the SideWinder Game Pad, Microsoft's first game controller, work on modern PCs? I bought three of them to find out

1996 gave us two incredible gifts. The first was me. The second, arguably more impactful on the course of human civilisation, was the Microsoft SideWinder Game Pad 1.0.

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GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess

Any reminder of Red Dead Redemption 2's temperature sensitive horse testicles brings a smile to my face. In truth, I can't say I've ever zoomed in close enough to properly take in the spectacle of Arthur Morgan's mount having its nuts dynamically expand and contract based on whether he's riding through snowy mountains or across baking plains, but I do always get a kick out of knowing such a thing's happening as I play. To this point, the horse balls have been the most infamous or meme-worthy example of Rockstar's obsession with going all-in on realistic detail to an arguably unnecessary degree, one that borders on overindulgence which players could conceivably never notice if they weren't expressly told about it.

That philosophy's gone nowhere, so GTA 6 was always going to have a feature that'd become as much of a metaphor for excess as those beloved balls. It may well be the smell reaction system revealed in Edge's long read on the game.

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Mittwoch, 28. Oktober 2026

Part idle game, part automation game, Moon Sweepers exploits the sickness in me that adores both Satisfactory and Cookie Clicker

When Edwin talked about Moon Sweepers yesterday he focused on the artisanal approach to space rock cleaning. Like the puritan he is, he wants to wipe away all the dust on the moon using a toothbrush. He says you should take pride in your work, stick one spacesuit-clad middle finger up to the machines and say 'Fuck off, robots. Let me show you my art!" as you get down on all fours and brush away moon dust.

I've taken a different approach.

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Dienstag, 27. Oktober 2026

Discord know they replaced forums, so they're making your messages in discoverable servers searchable, which immediately raises one question: what about AI?

You might want to hold off on that horny posting in your favourite discoverable Discord server. The chat service announced today that any servers that are listed as discoverable, meaning anyone can find them simply through Googling, no invite link required, will now also show messages and discussions posted in said servers on Google.

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Life is Strange makers Don't Nod face layoffs and possible insolvency, French workers union STJV state

Le Syndicat des Travailleureuses du Jeu Vidéo, a French game workers union, have released a statement detailing the current status of Don't Nod, the studio behind Life is Strange and Lost Records: Bloom and Rage. The studio's fate has been precarious for some time, but STJV now say that the studio has announced ("to financial press before the employees, as has been its MO") that it is under a "safeguard procedure" to avoid complete insolvency due to an inability to pay off its debts.

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Boltgun 2 and Warhammer Survivors devs Auroch Digital say they're laying of 25% of their staff in now-deleted posts

Not long after releasing boomer shooter Warhammer 40,000: Boltgun II and right before Warhammer Survivors launches in November, developers Auroch Digital have unfortunately given a public statement confirming that roughly a quarter of its current staff will be laid off as part of a restructuring. What's strange — to the point that layoffs are, unfortunately, expected — is that the initial social media posts, on both LinkedIn and Twitter, have now been deleted.

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Montag, 26. Oktober 2026

Clean a whole planet with a toothbrush in Moon Sweepers, the PowerWash genre's latest crime against perfectionists

I don't much go for PowerWash Simulator-likes, but there is something appealingly unwholesome about a game in which you have to wipe the dust off an entire moon. Using a toothbrush. True, you can upgrade to beefier hoovering equipment in Moon Sweepers by cashing in shipments of lunar dirt, but that strikes me as a dangerous concession to brute mass production thinking – it risks consigning centuries of artisanal knowledge to, well, the dustbin.

Take pride in your craft, colleagues! If we become over-reliant on hoover-me-dos, we'll lose the skill of cleansing celestial objects by hand, and sooner or later, they'll give our jobs to the bots. You can keep your new-fangled vacuum mops. If anybody needs me, I'll be over here in the Sea of Tranquility, collecting individual motes with a pair of tweezers.

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This week in PC games: Run a shady cyberpunk boutique in Probably Stolen, autobattle Viking towns in Northgard Battlegrounds, and trash homophobic robots in Virtue and a Sledgehammer

I've been tricked. Deep within the fine print of the Health and Safety and Wild Eldritch Creature Control License Edwin convinced me to apply for is a stipulation that I alternate shifts of Maw care with him. I've unwittingly signed up to cleaning the beast's cage out once a fortnight, bringing you news of upcoming PC games while not hosing down the creature from a distance.

Well, as is my regulatory obligation, here are some of the PC games coming out this week that caught my eye while scrubbing out the the sluices.

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Mass Effect 5 was named Universe partly because it let players generate alternate timelines based on their choices in previous entries, technical director says

In case you missed it, an internal trailer for the new Mass Effect game which BioWare were working on prior to EA shutting them down hit the net late last week. It offered a peek at what the studio were cooking with this new entry, dubbed Mass Effect Universe. According to its technical director, one of the reasons the game was given that name was that it had a system aimed at letting players form alternate timelines based on their choices in previous Mass Effects.

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Sonntag, 25. Oktober 2026

The Sunday Papers

Sundays are, again, for running taxi duty for relatives visiting from overseas. If I had a nickel for every time I had an early morning Gatwick run in tandem with a Sunday Papers post, I’d have two nickels, which isn’t a lot but it’s weird than I’m being paid in USD when I live in the United Kingdom. In that international spirit, here are some fine writings from around the globe.

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Samstag, 24. Oktober 2026

Abelina is a strange, platforming romp through a natural afterlife from a former League of Legends animator and the composer of Zach Cregger's Resident Evil

I have no particular thoughts on what the afterlife may look like, namely because if there is one, and I'm allowed to hang out in it, I don't want to be disappointed. What if I have the expectation that it's a hedonistic paradise and am met with only having a guy named Gary who only eats cheese sandwiches for company? How embarrassing! No, I'll leave the imagining to others on this particular front. Doing so bears some ripe fruit for me occasionally, too, as is the case today with Abelina, a surreal platformer about a man who died and finds himself tending to gardens and carving masks and trying "not to think about what this place might really be."

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"System Shock and Deus Ex, they were RPGs. People called them RPGs": Gloomwood's publisher isn't too keen on using the term immersive sim despite it being one

You know, I think at this point in my life there is a non-zero chance I will die before anyone is able to settle comfortably on what defines an immersive sim. I'm not going to even try to! The idea is too annoying and I'm sure someone will disagree with some aspect of it. And if you ask New Blood boss Dave Oshry, when it comes to trying to flog an immersive sim, it's probably best to not even refer to it as one.

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Paralives' first major update slips to next year, but when it comes you can expect some pretty meaty improvements for all of its main features

Since launch back in May of this year, life sim Paralives appears to have been trucking along nicely, with the dev team offering up fairly regular updates with all sorts of tweaks big and small. Certainly confidence-inspiring for an early access game, especially one as systems-driven as it is. And now, the Paralives team have outlined their plans for the game's first major update, which seem very catered to improving the core experience.

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I've got egg on my face because Steam's Personal Calendar feature has apparently been a test this whole time and is only now actually a fully fledged component

I'll be honest folks: I didn't know that Steam's Personal Calendar feature was still technically in testing. I've been using it here and there to keep track of what's come out recently or what's coming out imminently, and have generally found it to be fairly reflective of the kinds of games I was interested in. It just worked! Yet lo and behold, a post from Valve went out yesterday announcing that the feature has launched out of Steam Labs "and is considered a full feature of the Steam Store."

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Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op

Ah, come on, it was fine. Better than fine. We can argue for another fourteen years about whether BioWare should have redone the ending or not, but Mass Effect 3 was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no other three-part series had matched before. Or, at least on that scale, has pulled off since.

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