The curse of plausibility and coherence lies heavy across this realism-centred artform. These days, you can't even give a platform character a woolly hat without first devising an in-game textile industry with appropriate supply chains, and a whole supporting cast of millworkers with names like Arthur Worsted and Jimmy Shuttlecock.
I prefer the disconnectedness of Psycutlery, in which you fight using a telekinetic spork, buy things with frogspawn, heal by eating toothpaste, and checkpoint progress by carving blocks of stone into statues of yourself, using the spork. The in-game reasoning for all this is basically "because developer Luke Tarlowe has the imagination of a Picasso and the attention span of a goldfish". Don't call it CRAZY. Call it refreshingly uninhibited and also, reminiscent of, Decap Attack and Ristar. Also, call it free.
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