Montag, 23. September 2019

Wot I Think: The Surge 2

Ten hours into The Surge 2 I was still finding new shortcuts back to the cybernetic medical bay I called home. This to me is what makes a good Soulslike. I’m now 30 hours deep and have uncovered tons of unlockable gates, hidden paths, magnetic lifts, and zoomy zipwires, all criss-crossing one another like the pastry pattern on a nice, hot pie. The desolated sci-fi city of this third-person action RPG is a twisting urban gut, and you are an undigested bean. But it’s not just that. Between heaving open jammed elevator doors, the limb-lopping combat sees you collecting pieces of fashionable uber-armour by slicing them from your enemies’ bodies, gathering arms and legs as if they were Pokémon. Please ignore the blood on my face, I’m having a great time.

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