I’ve previously described Fractal Softworks’s space sim sandbox Starsector (primarily the work of solo dev Alexander Mosolov) as ‘Mount & Blade: Warband in space’. High praise at the time, but as of today’s version 0.9a release, I feel it might be selling it short. Today’s update has been over a year in the works, and vastly broadens the scope of involvement you can have in its still-expanding procedural space sandbox, including colony management. The excellent real-time tactical combat has been improved too, including new battles against enormous orbital platforms.
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