“If Spelunky were a slow-paced top-down exploration game, it’d be The Curious Expedition.” Adam (sob) said that back when we declared it the best Roguelike of 2016, and I can see where he’s coming from: they’re both games about weaving stories from procedurally generated calamities.
In the beta for Curious Expedition: Rivals, other players can wriggle their way into those stories. I’ve been exploring new worlds in my browser though, and so far their contribution has just been ‘nuh nuh, we got to that shrine before you’. (more…)
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