A new report in Bloomberg describes the development of Suicide Squad: Kill The Justice League and the issues which may have led to Rocksteady's expensive live service game flopping at launch. Staff, talking under condition of anonymity, described corporate owners who pushed for a multiplayer game from the studio known for singleplayer experiences, as well as indecisive leadership and a culture of "toxic positivity".
from Rock, Paper, Shotgun https://ift.tt/qiGCURv
via ifttt
Keine Kommentare:
Kommentar veröffentlichen