Every so often in the ignoble craft of james gournalism you stumble on a game that reminds you why you got into this weird and silly trade, a game that slices through the phantasmagorical mulch of a million Summer Game Fest announcements and clears the portals of the brain. It seems mad to think of Kanitsu-Gami: Path Of The Goddess this way, given that on some level, it is a tower defence game. Tower defence! The archetypal browser-based strategy experience and darling of emerging smartphones. The great-uncle once-removed of today's idle clickers. Without meaning any disrespect to those currently working in the genre, which I've had a tonne of fun with, when's the last time you were seriously excited by tower defence? As of this week, I am seriously excited by tower defence, because Path Of The Goddess has captured my imagination. It's a stately, beautiful thing. I had a go at this year's Keighleycon, and it's one of two games at the show I wanted to carry on playing once my time was up. Thank goodness it's out (on Steam and the Xbox store) in just a month or so's time.
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