The first time I heard of Steam it was, as you might expect, in conjunction with the release of a little FPS called Half-Life 2 back in 2004. You needed Steam to access it, whether you bought the digital version or a retail copy. Given relative unfamiliarity with digital distribution, the nascent status of broadband internet in the UK and US, and the much greater importance of physical game sales at the time, this caused quite a stir. I remember being alarmed by an op-ed over on GameRevolution.com that held forth at length about the risk of conflicts between Steam and other software, if players were outright required to leave it running. How quaint those anxieties seem today - the day of Steam's 20th anniversary. And yet, there's nothing quaint about Steam's ability to shape the field in which it operates.
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