Alan Wake 2 outfit Remedy Entertainment have "always" felt pressured to make their games longer, creative director Sam Lake has observed in a new interview which also picks apart the differences between the forthcoming midwestern spookalot, out this October, and the 2010 original. Lake added that, Remedy's sense of audience expectations notwithstanding, he himself has difficulty setting aside hours for longer games. "[It's] just struggling with finding time and you know, being interested in a story, wanting to see it through," he said. "So it can even be daunting at times to start playing a game that you know is really, really long."
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