Montag, 18. September 2023

RPG experts on why we love Baldur's Gate 3, and the future of the genre

Often when we talk about "hype" surrounding a release, it’s in anticipation of shared cultural euphoria more than that of a great gaming experience. Either way, a great RPG game hits different. Recently, Elden Ring and Baldur's Gate 3 have both been landmarks. Not to mention the enduring sweep of The Witcher 3: Wild Hunt and the Minesweeper-esque ubiquity of Skyrim. When studios get the RPG right, the end result inspires excitement and devotion in ways that feel utterly unique to the genre.

To this end I chatted to Dragon Age, Baldur’s Gate, and Mass Effect maestro Mark Darrah, some of the folks at Studio ZA/UM, and the minds behind the two definitive tomes on CRPG history: Matt Barton of Dungeons And Desktops, and Felipe Pepe of The CRPG Book. I wanted to ask these genere experts about all things choice and consequence, player freedom, and Baldur’s Gate 3’s phenomenal success. What turns a niche into a phenomenon? What goes into creating a great RPG? And what makes the genre so special to people? Turns out that last one is a big question to ask.

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