Donnerstag, 21. September 2023

Bloodlines 2’s new developers don't want it to fight like Dishonored, and are avoiding keycard quests

After the closure of original developers Troika, a long-awaited sequel announcement, delays and layoffs at Hardsuit, a secret change of studio (which led to further layoffs at Hardsuit), preorder refunds and the belated reveal that a developer best known for (very good) non-combat narrative experiences would be taking the reins, the only thing I really want to hear about Vampire: The Masquerade Bloodlines 2 is that it’s definitely, absolutely going to reach the finish line. There are actual vampires that come back from the dead less often. But I'm piqued nonetheless by Chinese Room studio design director Alex Skidmore’s thoughts on how this Seattle-set World of Darkness action-RPG adaptation will differentiate itself from other games in the genre, and especially, how it will put its vampiric premise to use.

Read more



from Rock, Paper, Shotgun https://ift.tt/qguk1t7
via ifttt

Keine Kommentare:

Kommentar veröffentlichen