Sundays are for lying face-down on the sofa with a soothing 10-hour rainscape YouTube video playing in the background trying to recover from a packed games event in Boston. Hello! I am the second imposter covering for our dear Ed, who is currently away on holiday in Japan (and I’m definitely not jealous at all). Let’s get into some good words, shall we?
Wired’s Megan Farokhmanesh interviewed Richard Hofmeier, the developer of Cart Life - a sobering game about three street vendors trying to make ends meet. Hofmeier tells the story of his decision to remove the game from Steam ten years ago and his reasons for bringing it back.
His time away from game spaces made him appreciate the spectrum of expertise his colleagues had in things he’d never done. It was humbling. “So many people have talent and passion that gets entirely overlooked,” he says. He loved working in games, but back when he released Cart Life he feared a career in the field could get too insular. “The most interesting art, to me, comes from outsiders,” he says. “I was a little bit scared of becoming an insider myself.”
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