A lot of RPGs with stats and dialogue options don't actually give you options. Sometimes you're presented with a skill check and if one of your stats isn't an arbitrary number like, I dunno, seven, then whoever it is you spoke with (a king, a bard, an elf) might shutter their mouths forever.
Betrayal At Club Low is a CRPG that we're playing for our Game Club this month, and which understands the unpredictability of a face-to-face wobble of the lips, and how befriending or swindling or aggravating someone is determined by so much more than a single seven. And when all seems lost, how visiting a puddle can turn your entire evening around.
from Rock, Paper, Shotgun https://ift.tt/ufNMC9B
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