When The Witcher Remake devs Fool's Theory and 11 bit studios announced their new RPG The Thaumaturge at the very end of February, I'll admit that the premise didn't immediately grab me. The announcement trailer was little more than an enigmatic pan through the streets of historic Warsaw, and its climactic reveal of a shadowy man performing some Naruto finger magic to conjure a Soulsian monster from the gloom made it seem like yet another supernatural yarn in the vein of Frogwares' The Sinking City and Cyanide's Call Of Cthulhu. The gameplay trailer (embedded below) that followed a few days later revealed a teeny glimmer of what its monster fights actually look like in the flesh, but I still wasn't quite convinced this supernatural tale of demon tamers and interdimensional rifts would end up doing enough to make it stand out.
But actually clapping eyes on it in person at GDC? The Thaumaturge had my full attention. Set in Warsaw in 1905 - a period where Poland didn't exist on any real-life map due to it being under occupation by Russia, Germany and Austria at the time - this dark fantasy RPG sees its titular paranormal 'miracle worker' delve deep into the city's political tensions, conducting isometric detective investigations that pull from Fool's Theory's support work on Larian's Divinity: Original Sin games, while also engaging in striking turn-based battles to root out the corruption plaguing its citizens. Plus, with its hard lean into Slavic, rather than Lovecraftian, folklore for its ungodly ghoulies, The Thaumaturge has shot right to the top of my 'keep an eye on this maybe surprise hit' list.
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