Shardpunk: Verminfall smooshes together a bunch of different ideas you'll have seen before. It's got turn-based tactical combat against rats with magic rifles in a steampunk world already in ruins. It's got the need to keep on moving, lest an approaching rat horde overwhelm you. It's got bunkers in which your party rests, de-stresses, and tools up before moving on.
Kind of a Fallouty, XCOMy, FTLy, Vermintidey mix, then - which together seems very cool. It's out now, and there's a demo.
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