For all its flamingo thigh stews, misshapen clothes model characters and pizza-themed DJ-ing, Betrayal At Club Low is an old-school, dice-throwing RPG through and through. Every interaction you have at Club Low is determined by the rolling of dice, whether it's simply attempting to spark a conversation with a hard-of-hearing bartender, or bluffing your way into VIP backrooms where your blown fellow agent Gemini Jay is currently being grilled by the intimidating Big Mo.
Whether you're successful in your endeavours depends on whether you can roll higher or equal to whatever value is thrown by your opponent, with each face corresponding to a particular Skill Dice you're trying to deploy to win that scenario. A lot of the time, your skill numbers aren't nearly good enough to beat your fellow clubber outright, but for me, the thrill of Club Low comes from clinching a very plain, and highly unremarkable draw, earning you the accolade of 'Success. Barely' in the ensuing results breakdown. It may not sound very sexy, but in a world where the odds are fully stacked against you, barely succeeding will do me just fine here, thanks.
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