It's probably more trouble than it's worth to sidestep around comparisons to Mount & Blade with Sands Of Salzaar. It's mostly the structure. Sands Of Salzaar drops you into a world of dynamically warring factions. You can join or compete with them by founding your own, or ignore them to beat up roving bandits, clear out combined dungeon/random encounter sites, and do odd jobs for named NPCs. Some of those figures are powerful, unkillable, and recruitable, although you may have to win them over with favours or gifts. You'll likely do a bit of everything, but mostly you'll be smashing armies into each other in 2D skirmishes.
It's no clone, though. While its component parts are familiar, Salzaar does enough of its own thing to win my affection, and its odd but sincere personality shines despite some muddy edges.
from Rock, Paper, Shotgun https://ift.tt/3rfd731
via ifttt
Keine Kommentare:
Kommentar veröffentlichen