Puzzle games don't need a plot, or even a theme or setting. When very abstracted ones throw one in it's often an indulgence, or just an excuse to hang the aesthetics around something the devs happen to like. Blink Planets seemed like this at first, and that was fine! A little sexy hexy is all you really need if it's done right, after all. I cannot believe I just said that.
Partway through though, I realised Blink Planets isn't just about connecting things with lines of tiles. It really is about the urban planning its setting suggests.
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