Donnerstag, 20. Januar 2022

Code Force played Distant Worlds 2 for us, and the signal is strong

Strategy games set in space are almost innately ambitious. The very concept of doing anything meaningful in an infinite void, let alone making it playable and entertaining, is a challenging one, and for every game that reaches for the stars there are countless kinds of... spiraling chaos orbitals.

Between its design flaws and unique ideas with semi-brilliant execution, the 2010 4X/wargame/economic/management simulation Distant Worlds: Universe has straddled those two experiences for a decade. It's needed a sequel for a long time. Distant Worlds 2 is that sequel, and it's almost upon us. Last week I attended a live demo and Q&A session with its producer and co-designer Erik Rutkins. With only a hands-off demo to go on I obviously can't say for sure how it plays yet, but it's already looking very promising.

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