Montag, 16. September 2024

Satisfactory 1.0 review: yes, it is

I am lost in my own factory. From every direction, every angle, conveyor belts and smelters and assemblers obscure my senses and envelop my being. Twenty hours ago I placed my first manufacturer somewhere around here. Back then it represented the state of the art, hatching me a pristine batch of 1.25 computers every minute - now I’ve forgotten where I put the damn thing, after delving into my factory’s guts to hook that piddly yet still useful batch of old relics up to my main production line. I’m building supercomputers now, and the many manufacturers that make those are hungry.

Something is always hungry in Satisfactory, and that hunger pulls you from task to task in a near-seamless and frankly beautiful daze of ever-escalating industry. It is mesmerising and it is fearsome, and after five years of early access it’s finally complete.

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This action roguelite’s demo has more stuff in it than some full games, plus some very good goblins

For all the nightmarish enshittification modern life throws at us, we can at least feel warm and fulfilled about the resurgence of demos. Bountifully they await on Steam, like a friendly worker offering you toothpick-skewered cheese chunks at your local supermarket. And, oh, would you look at that: this cheese has some guns in it. Deeply customisable guns! SULFUR is a shooty roguelike with some excellent goblins and a deep RPG equipment system. And, if the Steam reviews are to be believed, some players are squeezing out dozens of hours from the demo alone.

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Sonntag, 15. September 2024

What's on your bookshelf?: Firaxis, Hindsight, and Life Is Strange writer Emma Kidwell

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, it’s writer on Marvel’s Midnight Suns, Hindsight, Life is Strange Season 2 and more, Emma Kidwell! Cheers Emma! Mind if we have a nose at your bookshelf?

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The Sunday Papers

Sundays are for eating chocolate spread straight from the jar and rewatching Better Call Saul. Before that, let’s read this week’s best writing about games (and game related things!)

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Samstag, 14. September 2024

One Million Checkboxes players hid binary, QR codes and rickrolls among the boxes during its two week war

Back in June, Edwin covered One Million Checkboxes, a website with one million checkboxes that players could check or uncheck, with any change visible to all other visitors of the site. It became an obsession for some in the two weeks the website was online, as players fought to fill all the boxes, or undo the work of their peers.

The fight was far more complicated than it seemed, as the developer recently explained, with some players finding ways to encode hidden messages in the checkboxes.

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Cosy life sim Tales Of The Shire needs more time in the oven, delayed until 2025

Tales Of The Shire: A The Lord Of The Rings Game has been delayed into early 2025. The cosy life sim set in the home of the hobbits had initially been aiming for a late 2024 release, but developers Weta Workshop Game Studio announced they need more time.

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Wonderful photography adventure Toem will be free from Epic next week

Toem is a black-and-white photography puzzle adventure that delighted us back in 2021. Next week it's going to be free to keep from the Epic Games Store.

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What are we all playing this weekend?

Good Saturday, friends! It's finally hitting Autumn, isn't that lovely? The leaves are doing that cool visual glitch where they look nice for once. All pretty and crunchy and satisfying. It's just a shame it only lasts a week or two before turning into mulch on the pavement. Reminds me of a Regina Spektor lyric: "Leaves become most beautiful when they're about to die". And now, inevitably whatever I write below this will be a lie, because I'll actually spend my weekend listening to old Regina Spektor songs, because she's just the best.

But for now at least, let's keep up the pretense that we're not all lying through our teeth every weekend with these posts. Here's what we're all (allegedly) clicking on this weekend!

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Freitag, 13. September 2024

50/50 is a cheerful, deeply heinous free game about cutting things perfectly in half

We're having a bit of an indie freebie morning, it seems. My humble contribution is 50/50, a downloadable or browser-based game which I suspect will fill some of you with the deepest aggravation. As the name suggests, it's about cutting things in half - specifically food items, such as fried eggs (easy enough) and candy canes (WTF). You draw a line down each object with your mouse, then click or hit space bar to perform a slice. Then, the game calculates a percentage. If it's bang-on or very close to 50/50, you'll pass. If not, you'll have to start over. I know: this is how entire days are wasted. Sorry.

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Portal To The Cosmobeat is a brilliant, ridiculous and currently free mix of QWOP and Dance Dance Revolution

Haha. Hoho. Yes. Hehe. Yes. This rules. This rules so hard. Portal To The Cosmobeat is a rhythm dance battler where you copy the moves of your opponents by controlling each of your limbs, and your head, with a separate key. If you look down at your keyboard right now, you’ll notice your W, A, D, Z and X form a five pointed star - with the W key a bit off, granted. That’s you, that is. You hold down the limbs you want to wiggle, then control them with your mouse. It’s simple, silly, and very fun. Here’s a tray-tray:

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Annapurna Interactive’s entire staff resign following dispute with owner

Annapurna Interactive - the publisher behind games such as Cocoon, Stray, and Neon White - have seen their entire staff resign after an internal dispute this month, via Bloomberg.

The resignations came in the wake of a dispute between Annapurna Interactive president Nathan Gary and Annapurna studio head Megan Ellison. As Bloomberg report, negotiations were taking place to "spin off the video-game division as an independent entity." After failing to reach an agreement, Ellison pulled out of the negotiations, resulting in the resignation of Gary and “other executives.” Further resignations followed, with a reported two dozen other staff leaving the company.

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Donnerstag, 12. September 2024

Steam Families is out of beta, letting you share games with up to five others

Steam’s family sharing feature Steam Families is now available to everyone on the platform, letting up to six total people share games from a single library, with each individual having access to their own saved games, achievements, and workshop files.

This means that, yes, when you all sit down together in the evening, you can enjoy a hearty family meal in the knowledge that between you, you technically own six copies of the Cities Skylines Big Butt Skinner Balloon.

Each person on the account will have one of two roles: adult or child. Adults can manage parental controls, set hourly or daily playtime limits, approve purchase requests, and control store access. Valve appear very proud of making it easier for parents to spend money, streamlining the “time-consuming” task of buying games for their kids.

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Wild Bastards review: a messy roguelike shooter that's nonetheless full o' beans

There are cold opens and there are freezing ones. Sci-fi roguelike shooter Wild Bastards doesn't start on its strongest cowboy boot. You are dumped into the middle of an interstellar chase and summarily shown the ropes. The guns feel simplistic, the arenas bare, the loot vanilla, and the entire loop of beaming down to a planet and getting into small-scale "showdowns" threatens to become stale within the first hour or so. But then you find an outlaw buddy who offers a new way to shoot human dirtbags. Then another fellow bandit. And another. By the time your spaceship is half-filled with scoundrels and weirdoes shouting at each other, the game has warmed up enough to reveal its central idea. This ain't no grand FPS campaign, nor is it quick as roguelikes go. It's a snacky shootout sim with tumbleweed towns that feels best when you savour the pre-fight suspense.

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Mittwoch, 11. September 2024

Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher

Post-apocalyptic roguelike Neo Scavenger is one of my favourite games, but its spacefaring followup Ostranauts, currently in Early Access, is currently too fiddly and complicated for me. Here's some good news, then: Kitfox, masters of making impenetrable roguelikes more welcoming, have joined the project as publisher ahead of a planned 1.0 release in 2025.

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Ubisoft are adding offline modes to The Crew 2 and The Crew Motorfest after getting savaged over junking The Crew

If you partake of some virtual rubber-burning, you might remember Ubisoft shuttered its open world racing game The Crew in March by turning off its servers. Given that The Crew is an online-only game, that signalled its death knell… or death horn, more accurately. Then in April, they tow-trucked the game out of people's libraries and revoked their purchases. This led to a backlash, as you'd expect, and Ubisoft are accordingly taking a different approach with The Crew 2 and The Crew Motorfest. They're giving both an offline mode to "ensure long term access to both titles".

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Co-op blunder sim Chained Together now lets you make your own hellish maps

Abandon all hope, ye who are shackled to your workmates in Chained Together. The "co-op" game about escaping hell now has a map editor that'll let you make your own infuriating obstacle courses for condemned souls to throw themselves upon. Finally, you can make the endless mountain of perdition you have dreamed about since being emotionally scarred by Getting Over It.

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Dienstag, 10. September 2024

Warhammer 40,000: Space Marine 2’s PC performance is alright, even without much help from its settings

I’ve been looking forward to playing Warhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen 'Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.

But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.

Fair warning then that this might be a 'whack on DLSS/FSR and be done with' kind of job, if it’s faster framerates you seek. But we’ll get to that further down; first, a newly post-launch sitrep of how Space Marine 2 performs on different hardware.

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Diablo IV support studio hit by layoffs putting 139 people out of work, proving that Embracer's "restructuring" is not over

In March, the CEO of Embracer announced that the company's widespread removal of workers across their many owned studios was over. That has turned out to be false, as the megacorp continues to enforce layoffs and close down studios. Now, a support studio for Diablo IV and Tiny Tina's Wonderlands has suffered further layoffs, with over half the employees at the studio losing their jobs.

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Bungie says Destiny 2's future lies in "unusual formats", like "roguelikes or survival shooters"

Following major layoffs and project cancellations at Bungie, the company has since announced their plans for Destiny 2, a game whose future was very much unclear. In their latest blog post, they've announced that they're taking "Destiny to places it has never been before". This means it'll get two expansions per year, alongside four free major updates. As for what's in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea of roguelikes or survival shooters for future updates.

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This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game

Frontiers Of The Mind is cursed, by which I mean that 7-Zip turned red while I was extracting the file. What unsightly encounter deep within the bowels of my download file caused this temporary anomaly? No time to think about that. After playing this horror game, I’ve now got too many other questions.

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Montag, 9. September 2024

Heaven 17 composer calls out Rockstar over alleged lowball GTA 6 music offer

Any ambitions you may have had to relive that scene from Trainspotting in the nightclubs of open world game GTA 6 have been cruelly dashed. Martyn Ware - of 80's synthpop band Heaven 17 - took to Xitter over the weekend to share his experience of Rockstar games attempting to licence his song Temptation. The offer, which Ware describes as for “a buyout of any future royalties from the game”, was allegedly for $7500.

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Sonntag, 8. September 2024

The Sunday Papers

Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat’s various war crimes. Before that, let’s read this week’s best writing about games (and game related things!)

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Samstag, 7. September 2024

Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be

Godus developer Peter Molyneux thinks that generative AI is going to be a "real game changer" in video games, and that everyone will be able to "create a game from one single prompt such as 'Make a battle royale set on a pirate ship.'" These were among Molyneux's predictions for where video games would be in 25 years.

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Shinji Mikami thought Tango Gameworks would be safe from closure if they made Hi-Fi Rush games

Shinji Mikami, founder of Tango Gameworks, thought the studio would be "safe as long as they continued to make Hi-Fi Rush games." Mikami was asked about the studio's closure by Microsoft earlier this year, and its revival under new owners Krafton at Gamescom last month.

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What are we all playing this weekend?

How do you do, fellow humans? After a period of rather intense illness and staying indoors, I feel like an alien. Perhaps this weekend will be my chance to go outside, breathe in the rainy Glasgow air again, and engage in some general decrustation of the soul. Or, more likely, stay indoors and play games, because the outside is where other people are, and other people are scary. Here's what we're all clicking on this weekend!

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Freitag, 6. September 2024

Helldivers 2 is getting "significant changes" in September, as Arrowhead take inspiration from "player fantasies"

Not too long ago, Arrowhead dropped a vague list of improvements coming to Helldivers 2, as they admitted "inconsistencies" in their "approach to game balance and direction". They've now published another blog post that torches the vagueness of the previous post with the righteously democratic flames of specificity. Overhauls to enemies are on the way, less-loved guns will be more effective, reworks to armor penetration and health values are on the boil, and they're taking inspiration from "player fantasies" for certain weapons and stratagems. All of these tweaks are set to go live on the 17th September, so not long to wait.

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Risk Of Rain 2 slaps a patch on the bug-ridden DLC that accidentally made the final boss invincible

The Gearbox developers working on Risk Of Rain 2 have released a patch for its poorly received expansion, Seekers Of The Storm. The recent DLC for the action roguelike came out of the oven a little doughy, with enough game-breaking bugs to thoroughly upset some fans. Including one bug that sometimes made the game's final boss accidentally invincible. Ah. Yesterday's patch seems to target the worst of these bugs, and the dev team promise there are more fixes are to come.

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Lone Survivor creator's gorgeous "Zelda x Demon's Souls" action-RPG is back in development, over a decade since reveal

About 12 years ago, we drew our breath in pain to report that Lone Survivor developer Jasper Byrne's new "Zelda x Demon's Souls" action-RPG was no more. "It was too big for a single person to make," Byrne wrote at the time. "This is the root of the problem. It wasn't that I fell out of love with the idea, just that I can't physically do it." That was then and this, thankfully, is now. Byrne has tentatively returned to the project and begun sharing screens on social media.

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Donnerstag, 5. September 2024

Openblack is a an attempt to recreate lost god game Black & White in a modern, open source game engine

Black & White was a god game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It's a crying shame that it's not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher) and Microsoft (who bought and closed developers Lionhead).

If you do still own a physical copy of Black & White however, you might be interested in Openblack. It's a fan-led project to create a modern, open source engine for running Black & White, and its first build was just released yesterday.

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The bloody battles of Warhammer 40,000: Space Marine 2 make for a great photo mode

I've already said my piece on the hulking bugstomper in our Space Marine 2 review, but I'd like to celebrate one more thing about it - the photo mode. This is a fairly standard feature for a lot of blockbuster games, but in the world of Warhammer 40K there are so many mega-scale battles with pitch-perfect composition that I found it hard to resist hitting pause and taking a handful of snaps every few minutes. With a keen eye (and a beefy PC) you can capture some wonderfully violent moments.

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Sightings of Helldivers 2 Illuminate faction on Galactic War map are "fake news", says Arrowhead boss

Helldivers 2's third enemy faction is maybe definitely possibly probably almost certainly about to be released, as players report sightings of the mysterious menace on the game's Galactic War map. Development studio Arrowhead, aka the glorious government of Super Earth, are downplaying the rumours as usual. They're claiming (via in-game broadcast) that the fleeting appearance of a weird purple blob on the map screen is actually the result of fluids leaking from the corpse of a long-dead comms technician, stranded on a server farm somewhere. Who to believe? Ah, if only we had some means of shedding light on the reports. Some way of Illuminating the situation.

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Smite 2 early access review: prettier, snappier, but not spicy enough

Bear with me on this, but I adore how swordfighting works in Dune. Ubiquitous wearable sci-fi shields repel any attack that comes in too fast, so everyone has to learn this unique, overtly dance-like form of close-quarters combat where every thrust and parry is necessarily slow and considered. Picture it: careful judgments of your movements, weighing up the right time to strike, every measured jab part of a wider strategy that culminates in the kill.

MOBAs are like that. Both in the fights themselves, sort of, where probing lunges lead up to bursts of lethality, but more broadly in each match as a whole. They’re map-wide knife fights, where a thrust is a well-judged lane push and a parry a savvy item buy. At first, playing Smite 2 felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that - but I am enjoying myself. Mostly. Despite Valve’s third-person elephant in the lane.

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Mittwoch, 4. September 2024

The people behind amazing Brutalist parkour game Babbdi are making a free 1v1 FPS with over 100 maps

Babbdi was a game of stark and severe Brutalist aesthetics, and also, a game about playing scales with a trumpet, walljumping with a baseball bat and using a leafblower to fly. Snuck out over winter 2022, it was a sombre but delightful freebie with immense though well-hidden imagination, in which your only explicit objective was to find a way out of a small concrete city.

Now, developers Lemaitre Bros are making a gott-dang 1v1 FPS called Straftat, slated for release on 24th October 2024 with over 100 arenas. It's similarly in love with concrete, but it also has blunderbusses, dual-wielding, Gatling guns, corner-peeking, curved swords, cowboy hats and beehive hairdos.

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Hero shooter Concord taken offline as Sony say its "initial launch didn't land the way we'd intended"

Concord, that 5v5 multiplayer first-person shooter about Guardians Of The Galaxy-like space persons, will be taken offline on the 6th September. Anyone who bought it is being offered a full refund and it's been wiped off storefronts. All of this comes just shy of three weeks since the game dropped, with Sony citing a launch that "didn't land the way we'd intended".

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Shadowrun and Battletech creators unveil cyberpunk horror RPG set on a "dying space station" where upgrades change your personality

When I catch word of a chocolate-and-peanut-butter blend of genres such as "cyberpunk survival horror RPG", my eyes light up. Literally, they light up like the pilot lights of flamethrowers, like glyphs on a cursed monolith that has been exposed to fresh blood after a billion years of dormancy. When I hear that the aforesaid RPG is set on a "dying space station", I begin to emit a monotonous reverberation, like the mysterious banging recently heard aboard the Boeing Starliner. And when I hear that it's being made by the people behind Shadowrun and Battletech, I extend dozens of independently cognitive motorised tentacles and begin writing a news article.

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Dienstag, 3. September 2024

Star Trucker review: sci-fi escapism and oil-stained mundanity make for a muscular, purposeful driving sim

Keeping your eyes on the road isn’t easy when the horizon hosts crackling azure nebula; when the voluminous nightglow from the planet below makes even the gargantuan industrial indicators look like so many tiny, twinkling cat eyes. I, a terrestrial chump, cannot help be taken in by it all. But I get the sense all this spacey wonder is just so much unremarkable grease pooling at the rim of a diner plate for my Star Trucker. He’s seen a couple things, that’s for sure. Taken the long way round the spiral arm to slip past security checkpoints and offload cases of booze for off-the-record cash. Seen reduced-to-clear Ginster’s wrappers glitter in the dark near the Tannhäuser Gate. Hummed that Freebird solo a thousand times while waiting for the traffic to thin out near the shoulder of Orion.

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Risk Of Rain creators wind down work on unannounced project and take jobs at Valve

Hopoo Games, the studio who made chewy roguelike Risk Of Rain and its moreish 3D sequel Risk Of Rain 2, are shutting up shop and taking jobs at Valve. They're no longer working on a previously unannounced game called "Snail", say the developers on Xitter. Instead, the studio co-founders Paul Morse and Duncan Drummond (plus "many other talented members") are taking up game development roles with the Steam owners.

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OneShot: World Machine Edition will bring the quietly beloved RPG to Steam Deck

I can't read the title of OneShot without hearing Eminem singing "do not miss your chance to blow" immediately afterwards. But this mental deficiency is probably not shared by the thousands of folks who fell in love with the purple-tinted puzzle RPG in 2016. If you are among that number, and fancy a handheld way to replay the game, then good news. OneShot: World Machine Edition is a remastered version that is Steam Deck compatible, and it's coming out on PC this month.

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Montag, 2. September 2024

Risk Of Rain 2 creators “still believe that Gearbox is heading in the right direction” despite troubles with recent DLC

Risk of Rain 2: Seekers of the Storm released last Tuesday, and hasn’t gone down too well with fans of the co-op roguelite. How not well, you ask? To shreds, I say - it’s currently sitting at 79% ‘mostly negative’ rating on Steam. Among the chief complaints are…uh, everything, it looks like. The DLC is reportedly so bug-ridden that it’s taken many of the base game’s core systems down with it.

Gearbox - who acquired Risk Of Rain from Hopoo Games in 2022 - have since put out a blog with a list of known issues they’re targeting, and encourage players to keep submitting bug reports. Among the listed issues are a boss named Mithrix becoming invincible (“definitely not intentional”), and “an issue that allowed players to get stuck while smelling the flowers”.

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The Maw: what's new in PC games this week?

Strange omens abound as late. Chickens are born with four wings, like horrible feathered dragonflies. Cows scream at the sky, then produce bile instead of milk. Most chilling of all, Aldi have discontinued their Village Bakery Seeded Medium Sliced Loaf (400g), replacing it with deeply inferior Village Bakery Lightly Seeded Loaf (800g). Throughout the chaos, the Maw simply grins, although it does seem to have a few more seeds betwixt its teeth than last week. Perhaps the Maw will deign to spit a single seed at us, from which we can grow the sapling of a new world and finally abandon this cursed, Medium Loafless existence. Until then, here are this week’s PC game releases of note.

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Sonntag, 1. September 2024

The Sunday Papers

Sundays are for more cat. She’s reached the “follow me into the bathroom when I go downstairs at night for a wee” stage, but still won’t come upstairs - which means I have to leave her alone for long periods while I work, which makes me feel bad. Before I unsuccessfully arrange yet more treats on the stairs, let’s read this week’s best writing about games (and game related things!)

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